I like to build things, especially educational technology.
Rosetta Stone's primary learning application needed a modern upgrade from Flash. We developed a new client application in React and Javascript from the ground up. Later, I led a team that created their next-generation multi-user audio/video/content tutoring platform in React and TypeScript.
Collaborated with Arizona State University and the OLI Torus platform to develop a user-friendly editor for their adaptive lesson creation system.
Scholastic is where my love for educational software began. Worked on various student-facing projects including "FASTT Math", "Fraction Nation", "Timeliner XL", "Read 180", "System 44", "Thinking Reader", "Go Solve World Problems" plus several Teacher and Administrative platforms.
Co-founded an Agile/Scrum management SaaS application called ScrumDo. Initial versions were developed independently, with later versions overseeing a small remote development team. ScrumDo was later acquired by Codegensys.
Experiments and side projects I've worked on
An experiment combining Google Blockly with the Fengari lua interpreter inside a React app to create a visual programming language for building low-code adaptive educational lessons.
A weekend project to make it dead-simple to remotely display images on a smart TV. Perfect for tabletop gaming, presentations, or any scenario where you need to share content on a TV screen. www.notavtt.io
Took top prize in the Adobe AIR derby with a project scheduling application called AgileAgenda written in AS3/Flex and their AIR runtime.
A month-long exploration of game development with Godot, Unity, Unreal Engine, Blender, and other technologies. Created this proof of concept in both Unity/C# and Godot/GDScript, along with some interesting 3D models in Blender that didn't make this prototype.