I like to build things, especially educational technology.
I collaborated with Arizona State University and the OLI Torus platform on a project to develop a user-friendly editor for their adaptive lesson creation system.
An experiment to combine Google Blockly with the Fengari lua interpreter inside a React app to make a visual programming language for creating low-code adaptive educational lessons.
I spent a month learning some game development with Godot, Unity, Unreal Engine, Blender, and a few other technologies in the fall of 2022. Made this proof of concept of a game in both Unity/C# and Godot/GDScript during that time. Also made some more interesting 3D models in Blender that didn't make this prototype.
When I joined RS, their primary learning application was still written in Flash and in danger of quickly becoming obsolete. I was part of the team that rewrote the client application in React and Javascript from the ground up. After that effort was completed, worked with a small team to create their next-generation multi user audio/video/content tutoring platform in React and Typescript.
In 2008, myself and a colleague co-founded an Agile/Scrum management SaaS application called ScrumDo. Initial versions of the platform were developed solo by myself, and later versions overseeing a small development team. ScrumDo later acquired by Codegensys and still in production today.
In 2007, I was fortunate enough to take top prize in the Adobe AIR derby, netting a $100k travel prize, with a project scheduling application called AgileAgenda written in AS3/Flex and their AIR runtime.
Scholastic is where I found my love for educational software. During my time there, I worked on a ton of student facing projects including titles like "FASTT Math", "Fraction Nation", "Timeliner XL", "Read 180", "System 44", "Thinking Reader", "Go Solve World Problems" plus a bunch of Teacher and Administrative platforms.