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AccelerationRule — Final class in package com.roguedevelopment.pulse.rule
Provides a constant acceleration (or deacceleration if < 0) for a particle.
AccelerationRule(amount) — Constructor in class com.roguedevelopment.pulse.rule.AccelerationRule
addEmitter(emitter:com.roguedevelopment.pulse.particle:IParticleFactory) — Method in class com.roguedevelopment.pulse.PulseEngine
addParticle(particle:com.roguedevelopment.pulse.particle:IParticle) — Method in class com.roguedevelopment.pulse.PulseEngine
alpha — Property in interface com.roguedevelopment.pulse.particle.IParticle
amount — Property in class com.roguedevelopment.pulse.rule.AccelerationRule
amount — Property in class com.roguedevelopment.pulse.rule.XOscillatorRule
AngleRandomizerInitializer — Class in package com.roguedevelopment.pulse.initializers
This class sets up a random angle that the particle should travel in to begin with.
AngleRandomizerInitializer(minValue, maxValue) — Constructor in class com.roguedevelopment.pulse.initializers.AngleRandomizerInitializer
applyRule(pulse:com.roguedevelopment.pulse.particle:IParticle, currentMs, lastMs) — Method in class com.roguedevelopment.pulse.rule.AccelerationRule
applyRule(pulse:com.roguedevelopment.pulse.particle:IParticle, currentMs, lastMs) — Method in class com.roguedevelopment.pulse.rule.BoundingBoxRule
applyRule(pulse:com.roguedevelopment.pulse.particle:IParticle, currentMs, lastMs) — Method in class com.roguedevelopment.pulse.rule.ColorTransformRule
applyRule(pulse:com.roguedevelopment.pulse.particle:IParticle, currentMs, lastMs) — Method in class com.roguedevelopment.pulse.rule.DeathRule
applyRule(pulse:com.roguedevelopment.pulse.particle:IParticle, currentMs, lastMs) — Method in class com.roguedevelopment.pulse.rule.FadeRule
applyRule(pulse:com.roguedevelopment.pulse.particle:IParticle, currentMs, lastMs) — Method in class com.roguedevelopment.pulse.rule.GravityRule
applyRule(pulse:com.roguedevelopment.pulse.particle:IParticle, currentMs, lastMs) — Method in interface com.roguedevelopment.pulse.rule.IPulseRule
Used by the particle engine to apply a rule to a particle.
applyRule(pulse:com.roguedevelopment.pulse.particle:IParticle, currentMs, lastMs) — Method in class com.roguedevelopment.pulse.rule.MouseSwarmRule
applyRule(pulse:com.roguedevelopment.pulse.particle:IParticle, currentMs, lastMs) — Method in class com.roguedevelopment.pulse.rule.MovementRule
applyRule(pulse:com.roguedevelopment.pulse.particle:IParticle, currentMs, lastMs) — Method in class com.roguedevelopment.pulse.rule.MovementStopRule
applyRule(pulse:com.roguedevelopment.pulse.particle:IParticle, currentMs, lastMs) — Method in class com.roguedevelopment.pulse.rule.ParamTweenRule
applyRule(pulse:com.roguedevelopment.pulse.particle:IParticle, currentMs, lastMs) — Method in class com.roguedevelopment.pulse.rule.PointSwarmRule
applyRule(pulse:com.roguedevelopment.pulse.particle:IParticle, currentMs, lastMs) — Method in class com.roguedevelopment.pulse.rule.RotateRule
applyRule(pulse:com.roguedevelopment.pulse.particle:IParticle, currentMs, lastMs) — Method in class com.roguedevelopment.pulse.rule.RotateToAngleRule
applyRule(pulse:com.roguedevelopment.pulse.particle:IParticle, currentMs, lastMs) — Method in class com.roguedevelopment.pulse.rule.ScaleRule
applyRule(pulse:com.roguedevelopment.pulse.particle:IParticle, currentMs, lastMs) — Method in class com.roguedevelopment.pulse.rule.TweenRule
applyRule(pulse:com.roguedevelopment.pulse.particle:IParticle, currentMs, lastMs) — Method in class com.roguedevelopment.pulse.rule.XOscillatorRule
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